Work / Dynamic Economy System

Dynamic Economy System

One shared economy, so prices and market conditions change across the whole server instead of every script keeping its own numbers.

Economy dashboard showing market controls and fuel pricing
The economy dashboard

Why I made it

Fuel prices, account balances and market events on Life Unwritten were all using their own numbers. I wanted one economy everything could read from.

What it does

Shared pricing

Fuel, wholesale values and connected scripts can react to the same market conditions.

Saved history

Accounts and transactions stay available after reconnects and server restarts.

Market controls

Staff can see what's happening and make a manual change when the server needs one.

Server checks

Money changes happen on the server instead of trusting values sent by a player.

Staff can review and adjust the economy from one dashboard. Connected scripts use the same saved prices, accounts and market data.

Economy dashboard showing market controls and fuel pricing
A closer look

Next: Admin & Development Console

Want something like this?

Tell me what you want players to be able to do and what your server already uses.