Work / Dynamic Economy System
Dynamic Economy System
One shared economy, so prices and market conditions change across the whole server instead of every script keeping its own numbers.

Why I made it
Fuel prices, account balances and market events on Life Unwritten were all using their own numbers. I wanted one economy everything could read from.
What it does
Shared pricing
Fuel, wholesale values and connected scripts can react to the same market conditions.
Saved history
Accounts and transactions stay available after reconnects and server restarts.
Market controls
Staff can see what's happening and make a manual change when the server needs one.
Server checks
Money changes happen on the server instead of trusting values sent by a player.
Staff can review and adjust the economy from one dashboard. Connected scripts use the same saved prices, accounts and market data.

Next: Admin & Development Console
Want something like this?
Tell me what you want players to be able to do and what your server already uses.

