Games / Tiny Studio Tycoon

Tiny Studio Tycoon

Start out making games in your bedroom. See how far you can take it.

Take small jobs from local shops to pay rent, then start making your own games. Pick the genre and theme, hire a team, fix the bugs before launch and hope the players like it. Grow from a bedroom to a garage, then an office, and maybe win Game of the Year.

  • Free
  • Browser
  • Phone

Play it free

Screenshots

These are the actual game running in a demo mode, so they move.

Plan each game Pick a genre, a theme, a size and the features you can afford.
Make the calls Your team brings you ideas and problems while a game is being made, and your choices change how it turns out.
Build hype Post screenshots, trailers and devlogs so more people buy your game on day one.
Build a team Every hire has their own skills, personality and salary.
Catch the bugs A quick mini-game where bugs run loose in your code.
Read the reviews Players tell you what worked and what didn't.
Make sequels Bring back a game you've made before with a sequel or prequel, or start something brand new.
Track every release See copies sold, earnings and profit for each game.

What's in it

Contracts

Small jobs from local shops keep the lights on early. The better your team is at the skill a client needs, the more they pay and the better your reputation gets.

Making games

Choose from 12 genres and 18 themes, then decide where to spend your focus points across gameplay, graphics, story and sound. Every genre's players care about different things, and they'll let you know.

Features and upgrades

Better computers unlock new genres, themes and features like 3D graphics, online multiplayer and VR support. Some genres love a feature and others can't stand it.

Your team

Hire staff with different skills and traits, give them days off, send them to training and keep an eye on morale. Crunch gets things done faster but wears people down.

Bugs

Testers find bugs before every release. Pick which ones to fix, let your team handle it, or catch them yourself in the bug swat mini-game.

Reviews and sales

Players review every game you release. Their feedback is saved to your notebook, and good reviews keep a game selling for weeks.

Growing the studio

Move from a bedroom to a garage, an office and finally your own studio building. Bigger spaces fit bigger teams, but the rent goes up too.

Rivals and awards

Three rival studios release games of their own. Outsell them, grow your fanbase and try to win Game of the Year.

Time only moves while you play

There's no idle timer running in the background. You can pause at any time or speed things up when you're ready.

No account needed

Your progress saves in your browser on your device. To move it to another device or keep a backup, copy your save code from the settings tab.

Currently working on

Here's what I've been working on lately. Some of it is still being tested, so it might change a bit before it's out.

Studio names testing

I want your studio to actually feel like yours, so you'll get to name it right when you start.

Player leaderboard KozaChattesting

I thought it would be fun to see how everyone's studios stack up, so I'm adding a leaderboard you can join if you want to.

A cleaner layout in progress

I've gotten some feedback that the game can feel a little cluttered, and honestly, I agree. So I'm working on giving it a cleaner, better look overall.

Changelog

Changes are in both the website and KozaChat versions unless they're labeled.

Version 1.5

  • Sequels and prequels are here. Start a game with a genre and theme you've used before, and you can make a sequel, a prequel, or something brand new.
  • A sequel to a hit gets people excited and can sell a lot more, but it's not a sure thing. Even a sequel everyone's been waiting for can flop. A sequel or prequel to a game people didn't like won't get that head start, but it can still turn into a hit.
  • New games won't get the same name as one you've already made.

Version 1.4

  • New players get a short first steps guide that walks you through taking a contract, making your first game and launching it. The button you need to tap glows so you always know where to go next.
  • The welcome screen explains what the game is about and what you're working toward.
  • You can see the guide again any time from the settings tab.

Version 1.3

  • More to do while your games are being made. Your team runs into choices along the way, like adding a new idea or cleaning up messy code, and what you pick changes how the game turns out.
  • Build hype before launch by posting screenshots, trailers and devlogs. More hype means more sales on day one.
  • Tap the room once a day to pitch in and help your team.
  • Run one early playtest per game to catch bugs before launch.
  • Your cats sometimes want a snack, a nap or a little praise. When you're working alone, your own cat wants some attention too.
  • Players now send you messages about your games, and you can reply.
  • Every project shows about how many days are left.
  • The countdown before the bug game is much easier to see, and the game window's title is readable in dark mode.

Version 1.2

  • New size setting in the settings tab. Auto makes everything bigger on large monitors, or you can pick a size yourself.
  • The bug list before launch is easier to use. Each bug has its own fix button, and the time to fix it is written out.
  • Icons in dark mode keep their dark outlines now, so the colors don't look washed out.

Version 1.1

  • Dark mode, with a switch at the top of the screen.
  • New settings tab where you can rename your studio or start over.
  • Save codes. Copy one to keep a backup or to move your studio to another device.
  • Fixed starting over sometimes bringing back the old studio.

Version 1.0

  • WebsiteFirst release.

How this game handles your data

Potential ideas

These are some ideas I've been thinking about. None of them are for sure yet, I just wanted to share what's been on my mind.

Award shows potential idea???

A yearly awards night where you go up against the rival studios for Game of the Year, Best Indie, Best Story and a few more.

Fanbases potential idea???

Your games getting their own fans who ask for sequels, react when you announce something and have opinions about everything.

Updates and DLC potential idea???

Being able to patch a game after it's out, or put out updates and paid expansions to keep it selling longer.

Cat friendships potential idea???

Your cats making friends (and maybe a rival or two), which would change how well they work together.

Decorating your studio potential idea???

Buying furniture and decorations so you can actually see your studio change as you grow.

Industry events potential idea???

Random things happening in the industry, like new consoles, trends and rival drama, that shake up what sells.

Publishers potential idea???

Publishers offering to pay for your next game in exchange for a cut of what it makes.

Bigger series potential idea???

Taking sequels further, so a series builds up its own fans and history over time.

Ready to play?

It's free and runs in your browser. If you find a bug or have an idea for an update, tell me on Discord.